Bienvenue visiteur, pour poster sur ce forum vous devez vous enregistrer.
Présentations Flux RSS Recherche
Pages : 1 2 3 4 ... 10 11 12 13
[OCG/TCG] Extreme Force (1003)
aizen-sama
Membre
Messages : 1258


haut haut de page
[OCG/TCG] Extreme Force (1003) posté le [11/10/2017] à 19:35

Pour l'instant il n'y a pas de bonnes money card à mettre en short print tcg à la struggling battle :/



« Gold Emperor »
« Monster of the New World »

Spoiler :


Spoiler :


# R.I.P DN

Spoiler :

Invite
[Invite]
Messages : 128


haut haut de page
[OCG/TCG] Extreme Force (1003) posté le [11/10/2017] à 20:49

Citation de arclight Le [15/09/2017] à 18:11




Tindangle Acute Cerberus

Link 3 DARK Fiend Link Effect Monster

ATK 0

LINK-3

3 “Tindangle” monsters

(1) if there’s 3 or more different “Tindangle” monsters in your Graveyard, including “Tindangle Base Gardna”, this card gains 3000 ATK.

(2) This card gains 600 ATK for each “Tindangle” monster it points to.

(3) When a Battle Phase in which this card declared an attack ends: Special Summon 1 “Tindangle Token” (Fiend/DARK/Level 1/ATK 0/DEF 0).


Tindangle Angel

Level 4 DARK Fiend Flip Effect Monster

ATK 500

DEF 1800

You can only use the effect of this card’s name once per turn.

(1) FLIP: Special Summon 1 Flip Monster, except “Tindangle Angel” from your hand or Graveyard in face-down Defense Position. If this effect was activated during a Battle Phase on your opponent’s turn, also end that Battle Phase.


Tindangle Base Gardna

Level 5 DARK Fiend Effect Monster

ATK 0

DEF 2300

This card’s name can only be Special Summoned by its (1)st effect once per turn

(1) If you control a face-down Defense Position monster, you can Special Summon this card (from your hand).

(2) If a monster is Normal or Special Summoned to a Monster Zone your opponent’s Link Monster points to: You can Tribute this card; Special Summon 1 “Tindangle” monster from your hand or Deck in face-up Attack Position.



Tindangle Hound

Level 7 DARK Fiend Flip Effect Monster

ATK 2500

DEF 0

(1) FLIP: Target 1 face-up monster on the field, except this card; this card gains ATK equal to the original ATK of the target. Afterwards, change the target monster to face-down Defense Position.

(2) Your monsters on your opponent’s side of the field lose 1000 ATK for every monster that monster is Linked to.

(3) If this card is destroyed (by battle or by card effect): You can target 1 face-down monster on the field; that monster is changed to face-up Defense Position.


Tindangle Apostle

Level 3 DARK Fiend Flip Effect Monster

ATK 800

DEF 1600

You can only use the effect of this card’s name once per turn.

(1) FLIP: Change up to 3 face-down monsters on your field to face-up Defense Position. If all the monsters changed to face-up Defense Position by this effect are “Tindangle” monsters, you can add “Tindangle” cards from your Deck to your hand up to the number of those monsters.


Tindangle Intruder

Level 6 DARK Fiend Flip Effect Monster

ATK 2200

DEF 0

You can only use each effect of this card’s name once per turn.

(1) FLIP: Add 1 “Tindangle” card from your Deck to your hand.

(2) If this card is Normal Summoned: Send 1 “Tindangle” card from your Deck to the Graveyard.

(3) While this card is in the Graveyard, if a monster is Special Summoned to your side of the field in face-down Defense Position: You can Special Summon this card in face-down Defense Position from the Graveyard.


Protected Sky of Nagel

Continuous Spell Card

You can only use this card’s name’s (3)rd effect once per turn:

(1) “Tindangle” monsters you control cannot be destroyed by battle or by your opponent’s card effects.

(2) If a “Tindangle” monster you control inflicts battle damage to your opponent, once per turn, you can double that damage.

(3) You can banish this card from the Graveyard, then discard 1 “Tindangle” card. Add 1 “Protected Sky of Nagel” from your Deck to your hand.


Euler Circuit

Field Spell Card

You can only use the (3)rd effect of this card’s name once per turn.

(1) If you control 3 or more “Tindangle” monsters, monsters your opponent controls cannot attack.

(2) During your Standby Phase: You can target 1 “Tindangle” monster you control; Give control of that monster to your opponent.

(3) You can banish this card from your GY, then discard 1 “Tindangle” card; add 1 “Euler Circuit” from your Deck to your hand.


Tindangle Delaunay

Normal Trap Card

(1) When you take battle damage due to the attack of your opponent’s monster, while there’s 3 or more “Tindangle” monsters in your Graveyard: Destroy the monster that attacked, then Special Summon 1 “Tindangle Acute Cerberus” from your Extra Deck.

(2) If you control no monsters in an Extra Monster Zone: You can banish this card from the GY, then target 3 “Tindangle” monsters in your GY that have different names; Special Summon those monsters in face-down defense position



Jack Knights of the World Remains

Link 3 LIGHT Cyberse Effect Monster

ATK 3000

Links: Bottom Left, Bottom, Bottom Right

Materials: 2+ Jack Knights monsters

You can only use the 3) effect of this card’s name once per turn.

1) While there are no cards in the same column as this card, it can attack directly.

2) While this card in the extra monster zone is not pointing to a card, it cannot be destroyed by effects or targeted by opponent’s card effects.

3) You can send 1 card you control in the same column as this card to the graveyard; special summon 1 “Jack Knights” card from your deck in face-up defense position.



Jack Knight of the Blue Sky

Level 5 LIGHT Psychic Effect Monster

ATK/2000

DEF/2500

This card’s name can only be summoned by its (1)st effect once per turn, and this card’s name’s (2)nd effect can only be used once per turn.

(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column’s Main Monster Zone you control.

(2) If this card is Normal or Special Summoned from the hand: You can add from your Deck to your hand “Jack Knight” cards with different names, except “Jack Knight of the Blue Sky” equal to the number of your opponent’s cards in the same column as this card.


Jack Knight of the Green Heights

Level 6 LIGHT Psychic Effect Monster

ATK 2100

DEF 1600

This card can only be Special Summoned by its (1)st effect once per turn.

(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.

(2) When this card declares an attack on an opponent’s monster in the same column as it: You can target 1 “Jackknight” monster in your Graveyard; add that monster to your hand.


Jack Knight of the Flickering Flame

Level 6 LIGHT Psychic Effect Monster

ATK 800

DEF 3000

This card can only be Special Summoned by its (1)st effect once per turn.

(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.

(2) If an opponent’s card that’s in the same column as this card leaves the field or is destroyed by battle: You can Special Summon 1 “Jack Knight” monster from your hand.


Jack Knight of the Yellow Bloom

Level 7 LIGHT Psychic Effect Monster

ATK 2200

DEF 2800

This card’s name can only be Special Summoned by its (1)st effect once per turn.

(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.

(2) Banish 1 “Jack Knight” monster from your Graveyard, then target 1 Spell/Trap Card in the same column as this card; destroy that card.


Jack Knight of the Crimson Lotus

Level 7 LIGHT Psychic Effect Monster

ATK 2300

DEF 2600

This card’s name can only be Special Summoned by its (1)st effect once per turn.

(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.

(2) You can banish 1 “Jack Knight” monster from your Graveyard, then target 1 face-up monster in the same column as this card; destroy that monster.


Jack Knight of the Purple Dusk

Level 8 LIGHT Psychic Effect Monster

ATK 2500

DEF 2000

This card’s name can only be Special Summoned by its (1)st effect once per turn, and this card’s (2)nd effect can only be used once per turn.

(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.

(2) (Quick Effect): You can target 1 “Jack Knight” monster you control; banish that monster until your next Standby Phase, then add 1 “Jack Knight” monster from your Deck to your hand, except “Jack Knight of the Purple Dusk”.


Scars Caused by the World Legacy

Field Spell Card

(1) “Jack Knight” monsters gain 300 ATK and DEF

(2) Once per turn: You can discard 1 “Jack Knight” monster or “World Legacy” card; draw 1 card.

(3) You can banish 6 different “Jack Knight” monsters from your Graveyard or face-up on your side of the field; send all cards in your opponent’s hand and in their Extra Deck to the Graveyard.


Key to the World Legacy

Continuous Spell Card

(1) When this card is activated: You can target 1 of your banished “Jack Knight” monsters or “World Legacy” cards; add that card to the hand.

(2) If you control a “Jack Knight”, the activated effects of your opponent’s Trap Card in the same column as that monster are negated.


Whispers of the World Legacy

Continuous Trap Card

(1) When this card is activated: You can target 1 Level 6 or higher monster on the field; that monster gains 1000 ATK and DEF until the end of the turn.

(2) If you control a “Jack Knight” monster, the activated effects of your opponent’s Spell Cards in the same column as that monster are negated.


The True Depths Sleeping Inside The World Legacy

Continuous Trap Card

(1) When this card is activated: You can target 1 Level 5 or higher monster in your Graveyard; Special Summon that monster. When this card leave the field, destroy that monster.

(2) If you control a “Jack Knight” monster, the activated effects of monsters your opponent controls in the same column as that monster are negated.



La link jack knight, on dirait un bic 4 couleurs XD


DarkAnter
Membre
Messages : 176


haut haut de page
[OCG/TCG] Extreme Force (1003) posté le [11/10/2017] à 21:03

C'est juste pour ça que tu as copié/collé toute une page ?


Invite
[Invite]
Messages : 128


haut haut de page
[OCG/TCG] Extreme Force (1003) posté le [11/10/2017] à 21:15

Citation de DarkAnter Le [11/10/2017] à 21:03

C'est juste pour ça que tu as copié/collé toute une page ?


Non, pour te faire du temps à écrire ce que tu viens de marquer…


aizen-sama
Membre
Messages : 1258


haut haut de page
[OCG/TCG] Extreme Force (1003) posté le [11/10/2017] à 21:24

Citation de DarkAnter Le [11/10/2017] à 21:03

C'est juste pour ça que tu as copié/collé toute une page ?


Au pire tu l'ignores c'est plus simple :mrgreen:



« Gold Emperor »
« Monster of the New World »

Spoiler :


Spoiler :


# R.I.P DN

Spoiler :

arclight
Analyste de decks
Messages : 2520


haut haut de page
[OCG/TCG] Extreme Force (1003) posté le [12/10/2017] à 17:46



OCG Extreme Force ( TCG Release February 2018)

EXFO-JP040

Vector Square Archfiend

Rating 3 DARK Cyberse Link Effect Monster

Link Arrows: Top-Center, Middle-Right, Bottom-Left

Link Materials: 2+ Cyberse monsters

2400 ATK

(1) When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can Tribute 1 monster this card points to; Special Summon that destroyed monster to either player’s zone this card points to, and if you Summon that monster to your opponent’s zone, this card can make a second attack during this Battle Phase.

EXFO-JP042

Recovery Sorcerer

Rating 2 LIGHT Cyberse Link Effect Monster

Link Arrows: Middle-Left, Bottom-Center

Link Materials: 2 Cyberse monsters

1500 ATK

You can only use an effect with this card’s name once per turn.

(1) (Quick Effect): You can target 1 Cyberse Link Monster in your Graveyard that was destroyed this turn; Special Summon it, but it has its effects negated (if any), also it is destroyed during the End Phase.

EXFO-JP043

Security Gardna

Rating 1 LIGHT Cyberse Link Effect Monster

Link Arrow: Middle-Right

Link Material: 1 Cyberse Link Monster

1000 ATK

Cannot be used as Link Material.

(1) You can only control 1 [face-up] “Security Gardna”.

(2) After this card was Special Summoned, you take no effect damage for the rest of this turn.

(3) The first time you would take battle or effect damage each turn, you take no damage.


Bonbon
Jumbo
I got you
The hills
Trap queen
Movements
Move your body
Disturbia
Desire
Cake by the ocean
Sun is up
scream
Yalla

Spoiler :


Kisuke Urahara
« Former captain of the 12th Division of the Gotei 13 »

Spoiler :


Portgas D. Ace
« Ace aux Poings Ardents »

Spoiler :


Kumo Style
silver bullet

Spoiler :

Spoiler :

Spoiler :


royal guard
division zéro

Spoiler :

Invite
[Invite]
Messages : 128


haut haut de page
[OCG/TCG] Extreme Force (1003) posté le [12/10/2017] à 18:46

Mouais pour le link 1 mais les autres sont archi pourris….

Sauf s'ils créent des cartes qui détruisent les cyberse qui se spe comme dino, le link 2 pourrait être drole.


aizen-sama
Membre
Messages : 1258


haut haut de page
[OCG/TCG] Extreme Force (1003) posté le [12/10/2017] à 18:57

Bof ils sont pourris, ils ne sont pas génériques et c'est encore du cyberse … :(



« Gold Emperor »
« Monster of the New World »

Spoiler :


Spoiler :


# R.I.P DN

Spoiler :

arclight
Analyste de decks
Messages : 2520


haut haut de page
[OCG/TCG] Extreme Force (1003) posté le [13/10/2017] à 07:44



nspect Boarder

Level 4 LIGHT Machine Effect Monster

2000 ATK

2000 DEF

Cannot be Normal/Special Summoned while you control a monster (but can be Normal Set).

(1) Each turn, each player can only activate monster effect(s) a number of times up to the number of monster card type(s) (Ritual, Fusion, Synchro, Xyz, Pendulum, and/or Link) among monsters on the field.



Mibun Tenkan / Role Reversal

Spell Quick-Play

(1) If your LP is more than your opponent’s, swap LP with your opponent.



Zesshokusuru G / Contacting “C”

Earth Insect / Effect

LV6 1500/2200

(1) When your opponent Normal/Special Summons a monster: You can Special Summon this card from your hand to your opponent’s field in Defense Position.

(2) If this card’s controller would Fusion, Synchro, Xyz or Link Summon, they must use this card as a material.



Sensor Banritsu / Sensor Differntiation

Trap Continuous

(1) Each player can only control 1 monster of each Type. Send all other face-up monsters they control to the GY.



Parthian Shot

Trap Counter

(1) When the Battle Phase ends: It now becomes the End Phase of this turn.



Guardian no Chikara / Guardian’s Force

Spell Equip

(1) When the equipped monster declares an attack: Place 1 Spell Counter on this card.

(2) It gains 500 ATK and DEF for each Spell Counter on this card.

(3) If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field instead.



Kyokusho deki Hurricane / Localized Trunade

Spell Normal

(1) Return all Set Spell/Trap Cards on the field to the hand.



GUY Dance

Trap Normal

You can only apply 1 card effect with this card’s name per Duel.

(1) Select 1 of your opponent’s unused Main Monster Zones; while that zone is usable, if your opponent would Normal/Special Summon, or Set a monster to a Main Monster Zone, they must use that zone. This effect is applied until that zone becomes occupied.



Varrel Refrigeration / Borrel Refrigeration

Trap Normal

(1) Tribute 1 “Rokket” monster, then target 1 “Borrel” Link Monster you control; equip this card to that target. It gains this effect.

-Once per turn (Quick Effect): You can target 1 monster you control; during this turn, that monster cannot be destroyed by battle or card effects.



Revolve Boot Sector

Spell Field

You can only use this card name’s (2) effect once per turn.

(1) “Rokket” monsters you control gain 300 ATK and DEF.

(2) You can activate 1 of these effects;

-Special Summon up to 2 “Rokket” monsters with different names from your hand in Defense Position

-If your opponent controls more monsters than you do, you can Special Summon “Rokket” monsters with different names from your GY in Defense Position, up to the monster deficit.



Linkage Hole

Spell Normal

You can only activate 1 card with this card’s name per turn.

(1) If you control a Link Rating 4 or higher monster: Destroy monsters your opponent controls, up to the number of Link Rating 3 or higher monsters you control.



Saryuuja – Skulldeat / Skulldeat, the Chained Dracoserpent

Earth Dragon / Link / Effect

Link 4 2800 / T BL B BR

2+ monsters with different names

(1) This card gains the following effect(s) depending on the number of monsters used as its materials.

-2+: If a monster is Normal or Special Summoned to a zone this card points to: That monster gains 300 ATK and DEF.

-3+: Once per turn: You can Special Summon 1 monster from your hand.

-4: When this card is Link Summoned: You can draw 4 cards, then, return 3 of them to the bottom of your Deck in any order.



Janshimatsu

Wind Winged Beast / Flip / Effect

LV2 200/2000

(1) Once per turn: You can change this card to face-down Defense Position.

(2) FLIP: You can draw 1 card, then, discard 1 card.



Desmania Devil

Earth Beast / Effect

LV4 1700/1400

(1) When this card destroys a monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.



Overtex Coatls

Dark Dinosaur / Special Summon / Effect

LV7 2700/2100

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the deck. You can only use this card name’s (2) effect once per turn.

(1) Once per turn when your oppoent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster from your hand or field, and if you do, negate that activation, and if you do that, destroy it.

(2) If this card is sent to the GY by a card effect: You can add 1 “Evolution Pill” Spell Card from your Deck to your hand.



屈強の釣り師 / Angrappler

Water Warrior / Tuner / Effect

LV1 100/100

(1) When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position.



Magical Beast Basilisk / Mythical Beast Basilisk

Light Spellcaster / Pendulum / Effect

PS4 1800/500

Pendulum Effect:

You can only use this card name’s Pendulum Effect once per turn.

(1) If there is no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into the Deck, except “Mythical Beast Basilisk”, then, draw 1 card.

Monster Effect:

You can only use this card name’s (2) Monster Effect once per turn.

(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves.

(2) You can remove 3 Spell Counters from your field; return 1 “Mythical Beast” card from your Pendulum Zone or face-up from your Extra Deck to the hand.



Magical Beast Medusa / Mythical Beast Medusa

Light Spellcaster / Pendulum / Effect

PS4 1500/1500

Pendulum Effect:

You can only use this card name’s Pendulum Effect once per turn.

(1) If there is no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it.

Monster Effect:

(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves.

(2) Once per turn, during the Battle Phase: You can remove 2 Spell Counters from your side of the field, then target 1 face-up monster; halve that monster’s ATK and DEF until the end of this turn.



Metalvullet Dragon / Metalrokket Dragon

Dark Dragon / Effect

LV4 1700/1400

You can only use each of this card name’s effects once per turn.

(1) When a Link Monster’s effect that targets this card on the field is activated (Quick Effect): You can destroy this card, then, destroy all cards your opponent controls that are in the same column as the zone this card was occupying.

(2) During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there from the field this turn: You can Special Summon 1 “rokket” monster from your Deck, except “Mealrokket Dragon”.



Flick Clown

Dark Cyberse / Effect

Lv4 1000/1400

You can only use this card name’s effect once per turn.

(1) If you control 2 or more Cyberse monsters other than this card, and there are no cards in your hand: You can pay 1000 LP; draw 1 card.



Striping Partner

Light Cyberse / Special Summon / Effect

LV4 1200/1600

Cannot be Normal Summoned/Set. Must be Special Summoned by its (1) effect. You can only use this card name’s (2) effect once per turn.

(1) If a monster effect that was activated on your field is negated: You can Special Summon this card from your hand.

(2) When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it.



Bonbon
Jumbo
I got you
The hills
Trap queen
Movements
Move your body
Disturbia
Desire
Cake by the ocean
Sun is up
scream
Yalla

Spoiler :


Kisuke Urahara
« Former captain of the 12th Division of the Gotei 13 »

Spoiler :


Portgas D. Ace
« Ace aux Poings Ardents »

Spoiler :


Kumo Style
silver bullet

Spoiler :

Spoiler :

Spoiler :


royal guard
division zéro

Spoiler :

Mihaaya
Modérateur
Messages : 4228


haut haut de page
[OCG/TCG] Extreme Force (1003) posté le [13/10/2017] à 09:50

Tout un tas de cartes intéressantes :o…


Pages : 1 2 3 4 ... 10 11 12 13

Partenaires


YugiBazar Trollune La Carte Chance Ludis Factory yugiohcardmarket.eu Battle City Alpha Fairplay Les Forges de Lumière Gorakou Art'N Magic