FLOD-JP017 Jack-Knight Auram (Mekk-Knight Avram)
Level 4 LIGHT Psychic Normal Monster
ATK 2000
DEF 0
The hero who defends the light of the world
Must destroy the darkness of the world of illusion
And entrust his power to the chosen one.
The will inherited from the grail of the world will become a new key
And become the sword to cut down the darkness.
FLOD-JP059 Seiibutsu he Izanau Akumu (Nightmare Beckoning To The World Legacy/World Legacy Nightmare)
Field Spell Card
Nightmare Beckoning to the World Legacy
Field Spell
(1): All battle damage you would take from battles involving co-linked monsters you control becomes 0.
(2): Once per turn, during your Main Phase: You can select and activate one of the following effects:
• Move 1 “Troymare” monster you control to another Main Monster Zone on your side of the field.
• Exchange the positions of 2 “Troymare” monsters in Main Monster Zones on your side of the field.
FLOD-JP073 Seiibutsu ni Hibiku Ginkyou (Echo in the World Legacy/World Legacy Echo)
Counter Trap Card
You can only activate a card with this name once per turn.
(1) If you control co-linked monster(s) when the opponent activates a monster effect or a Spell or Trap Card: negate that activation, and if you do, destroy that card.
FLOD-JP071 Seiibutsu kara no Mezame (Awakening from the World Legacy/World Legacy Awakening)
Normal Trap Card
You can only activate a card with this name once per turn.
(1) Link Summon 1 monster using monsters you control as materials.
FLOD-JP067 Limit Code
Normal Trap Card
You can only activate a card with this name once per Duel.
(1) If you have a Cyberse monster(s) in your Graveyard: place a number of counters in this card equal to the number of those monsters, and if you do, Special Summon 1 “Code Talker” monster from your Extra Deck, and if you do, equip it with this card. When this card leaves the field, destroy that monster.
(2) During your End Phase: remove a counter from this card, or if you cannot remove any, destroy this card.
FLOD-JP053 Cybersal Cyclone
Quick-Play Spell Card
(1) Target 1 Link Monster the opponent controls; banish a monster from your Graveyard with the same number of Link Arrows, and if you do, destroy the targeted monster, also, if you banished a monster whose original Type was Cyberse, you can destroy 1 face-up card in the opponent’s Spell & Trap Zone.
FLOD-JP033 Yashiki Warashi (*)
Level 3 EARTH
Zombie/Tuner/Effect
0/1800
You can only use this card name’s effect once per turn.
(1): During either player’s turn, when a card or effect is activated that includes any of these effects: You can discard this card, negate that effect.
• Add a card(s) from the GY to the hand, Deck, or Extra Deck.
• Special Summon from the GY.
• Banish a card from the GY.
* (Play on Yashiki (mansion) and Zashiki-warashi)
FLOD-JP015 Altergeist Pixiel
Level 1 WIND Spellcaster Effect Monster
ATK 100
DEF 100
You can only use the (1)st effect with this card’s name once per turn.
(1) You can Tribute this card; excavate the top 3 cards of your Deck, and if you do, add to your hand 1 “Altergeist” card among them, also send any remaining cards to the Graveyard.
FLOD-JP055 Trickstar Bouquet
Quick-Play Spell Card
You can only activate 1 card with this name per turn.
(1) Target 1 “Trickstar” monster you control and 1 face-up monster on the field; return that “Trickstar” monster to the hand, and if you do, the other targeted monster gains ATK equal to the Original ATK of the monster that was returned to the hand until the end of the turn.
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Source : YGOrganization
Bah voila, nous avons la Hand Trap de l'été !
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