Bienvenue visiteur, pour poster sur ce forum vous devez vous enregistrer.
Présentations Flux RSS Recherche
Pages : 1 2 3 4 5 6 7 8
[OCG] Chaos Impact
A Noodle and a Spoon
Membre
Messages : 182


haut haut de page
[OCG] Chaos Impact posté le [19/05/2019] à 19:01

Oh que oui, mon deck Gokipole aime beaucoup l'idée


Virsago
Membre
Messages : 1068


haut haut de page
[OCG] Chaos Impact posté le [20/05/2019] à 23:11

2 nouvelles cartes/support pour un archetype qui devrait sortir chez nous :



Ten’iryuu – Ashuna/Tenyi Dragon Ajna

LIGHT/Wyrm

Level 7

1600/2600

You can only use each effect of this card’s name once per turn.

(1) If you control no Effect Monsters: You can Special Summon this card from your hand.

(2) If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; You cannot Special Summon monsters for ths rest of this turn, except Wyrm monsters, also Special Summon 1 “Tenyi” monster from your Deck, except “Tenyi Dragon Ajna”.



CHIM-JP035 Ten’i no Ryuukishin (Dragon Ogre Deity of Tenyi)

Level 8 DARK Wyrm Synchro Effect Monster

ATK 3000

DEF 0

Materials: 1 Tuner + 1+ non-Tuner monsters

You can only use each of the (1) and (2) effects of this card’s name once per turn.

(1) When your opponent activates a monster effect (Quick Effect): You can banish that monster.

(2) If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster’s original ATK, also it can make a second attack on a monster during this Battle Phase.


source :

https://ygorganization.com/chim-new-tenyi-dragon/

https://ygorganization.com/whosthedragonnowman/


le synchro étant générique, et ses effets relativement intéressants, il peut trouver son chemin dans quelque extra deck^^


Fader08
Membre
Messages : 173


haut haut de page
[OCG] Chaos Impact posté le [10/06/2019] à 13:26

[CHIM] Kongrade, Apex of Conglomerates



Rekigan no Reichō – Kongrade | Kongrade, Apex of Conglomerates

EARTH – Rock / Special Summon / Effect – Lv 8 – ATK 3000 – DEF 2000

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect.

(1) If a monster(s) is sent from your opponent’s hand or Deck to the GY: You can Special Summon this card from your hand in face-down Defense Position.

(2) If this card is flipped face-up: You can target up to 2 cards on the field; destroy them.


Note: “Apex of Conglomerates” is intended as “supreme geologic conglomerate“.


Une sorte de nouveau hand trap, s'invoque très facilement si en face c'est du Orcust ou Danger et pète deux cartes à ton tour. Peut être un nouveau staple dans les deck qui joue second.


Damien008
Membre
Messages : 2185


haut haut de page
[OCG] Chaos Impact posté le [10/06/2019] à 14:41

Citation de Fader08 Le [10/06/2019] à 13:26


[CHIM] Kongrade, Apex of Conglomerates



Rekigan no Reichō – Kongrade | Kongrade, Apex of Conglomerates

EARTH – Rock / Special Summon / Effect – Lv 8 – ATK 3000 – DEF 2000

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect.

(1) If a monster(s) is sent from your opponent’s hand or Deck to the GY: You can Special Summon this card from your hand in face-down Defense Position.

(2) If this card is flipped face-up: You can target up to 2 cards on the field; destroy them.


Note: “Apex of Conglomerates” is intended as “supreme geologic conglomerate“.


Une sorte de nouveau hand trap, s'invoque très facilement si en face c'est du Orcust ou Danger et pète deux cartes à ton tour. Peut être un nouveau staple dans les deck qui joue second.


Oui et non je trouve ce truc faible face a orcust




C’est moi qui n’est pas nostalgique ou c’est les joueurs et konami qui sont vraiment nostalgique de arc1 de yu-gi-oh

Tabasc0
Membre
Messages : 29


haut haut de page
[OCG] Chaos Impact posté le [10/06/2019] à 14:56

Les 2000 de défense le rendent assez fragile je trouve, Danger et Orcust passeront à travers sauf T1


Kadoc
Membre
Messages : 1911


haut haut de page
[OCG] Chaos Impact posté le [10/06/2019] à 15:15

C'est pas inutile, mais autant jouer une ht classique à la place


Si Kadoc il surveille bien, il aura des p’tits cubes de fromage.

tsukuyomii
Membre
Messages : 71


haut haut de page
[OCG] Chaos Impact posté le [10/06/2019] à 17:51

Wtf, c'est la meilleure hand trap du jeu.

C'est un body à 3000 qui pète 2 cartes et qui est niveau 8. Contre sala c'est Dieu.


Virsago
Membre
Messages : 1068


haut haut de page
[OCG] Chaos Impact posté le [10/06/2019] à 17:56

Je le trouve sympa^^ il a des arguments quoi, pas face à toute les situations, mais il aura facilement sont utilité (et puis on a déjà 2 monstre Rock récélé : lui et la XYZ Rank 4, on peut peut être espérer plus pour le type Rock^^)


mistyblood
Membre
Messages : 306


haut haut de page
[OCG] Chaos Impact posté le [15/06/2019] à 17:30

Du bon bon support pour Marincess.




Spoiler :




CHIM-JP002 Marincess Mandarin

Level 1 WATER Cyberse Effect Monster

ATK 100

DEF 100

You can only use this card name’s effect once per turn.

(1) If you control 2 or more “Marincess” monster and this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card from your hand or GY to your zone that monster points to, but banish it if it leaves the field.



Spoiler :




CHIM-JP003 Marincess Crowntail

Level 5 WATER Cyberse Effect Monster

ATK 600

DEF 2300

You can only use this card name’s (1) and (2 ) effects once per turn each.

(1) During damage calculation, when 2 monsters are battling: You can send 1 other “Marincess” monster from your hand to the GY; Special Summon this card from your hand, and if you do, halve the damage you would take from that battle.

(2) At the start of the Damage Step, when your opponent’s monster attacked: You can banish this card from your GY; for the rest of this turn, you do not take any damage that is less than 1000 x the combined Link Rating of “Marincess” Link Monsters in your GY.



Spoiler :




CHIM-JP004 Marincess Blue Tang

Level 4 WATER Cyberse Effect Monster

ATK 1500

DEF 1200

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If this card is Normal/Special Summoned: You can send 1 “Marincess” monster from your Deck to the GY, except “Marincess Blue Tang”.

(2) If this card is sent to the GY as material for a WATER Link Monster: You can excavate the top 3 cards of your Deck, and you can add 1 excavated “Marincess” card to your hand. Shuffle the other cards into your Deck.



Spoiler :




CHIM-JP040 Marincess Crystal Heart

Link 2 WATER Cyberse Link Effect Monster

ATK 0

Links: Bottom Left, Bottom Right

Materials: 2 WATER monsters

(1) While this card is in the Extra Monster Zone, it is unaffected by your opponent’s card effects.

(2) An opponent’s monster that battles this card is unaffected by card effects except its own during the Damage Step only.

(3) When this card or a “Marincess” monster this card points to is selected for an attack: You can send 1 “Marincess” monster from your hand to the GY; your battling monster cannot be destroyed by this battle, also you take no damage from this battle.



Spoiler :




CHIM-JP041 Marincess Wonder Heart

Link 4 WATER Cyberse Link Effect Monster

ATK 2400

Links: Left, Bottom Left, Bottom Right, Right

Materials: 2+ WATER monsters

(1) Once per damage calculation, when this card is battling a monster: You can Special Summon 1 “Marincess” Monster Card equipped to this card, and if you do, this card cannot be this destroyed by this battle, also you take no damage from this battle. During the End Phase, equip the Special Summoned monster to this card.

(2) If this card is destroyed by an opponent’s card: You can Special Summon 1 Link-3 or lower “Marincess” monster from your GY.



Spoiler :




CHIM-JP042 Marincess Sea Angel

Link 1 WATER Cyberse Link Effect Monster

ATK 1000

Link: Left

Material: 1 Level 4 or lower “Marincess” Monster

You can only Link Summon 1 “Marincess Sea Angel” per turn.

(1) If this card is Link Summoned: You can add 1 “Marincess” Spell Card from your Deck to your hand.



Spoiler :




CHIM-JP053 Marincess Battle Ocean

Field Spell Card

(1) “Marincess” Monsters you control gain 200 ATK, and they also gain 600 ATK for each equipped “Marincess” Equip Card.

(2) Monsters you control in the Extra Monster Zone that were Link Summoned using “Marincess Crystal Heart” as material are unaffected by your opponent’s card effects.

(3) When you Link Summon a “Marincess” Link Monster to the Extra Monster Zone: You can activate this effect; choose up to 3 “Marincess” Link Monsters with different names in your GY and equip them to that Link Summoned monster.



Spoiler :




CHIM-JP067 Marincess Snow

Normal Trap Card

You can only activate a card with this card’s name once per turn.

(1) If a “Marincess” Link Monster(s) you control is destroyed by battle or a card effect: You can target 1 of those monsters; Link Summon 1 “Marincess” Link Monster from your Extra Deck with a lower Link Rating than that monster, and as long as you control it, it is unaffected by your opponent’s effects.



Spoiler :




CHIM-JP068 Marincess Cascade

Normal Trap Card

If you control a Link 3 or higher “Marincess” Monster, you can activate this card from your hand.

(1) Banish any number of “Marincess” Link Monsters you control until your next Standby Phase, then target 1 face-up monster on the field; that monster gains ATK equal to the Link Rating of the monsters banished to activate this card x 300.


mistyblood
Membre
Messages : 306


haut haut de page
[OCG] Chaos Impact posté le [15/06/2019] à 17:35

Un nouveau theme, les "Hakai".




Spoiler :




CHIM-JP008 Hakai Douji Arha

Level 3 FIRE Fiend Effect Monster

ATK 1500

DEF 1500

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can target 1 card you control; destroy it, and if you do, Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters.

(2) If this card on the field is destroyed by battle or card effect, except by “Hakai Douji Arha’s” effect: You can Special Summon 1 “Hakai” monster from your hand or Deck, except “Hakai Douji Arha”.



Spoiler :




CHIM-JP009 Hakai Douji Rakia

Level 3 WATER Fiend Effect Monster

ATK 1500

DEF 1500

(1) (Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters.

(2) If this card on the field is destroyed by battle or card effect, except by “Hakai Douji Rakia’s” effect: You can Special Summon 1 “Hakai” monster from your hand or Deck, except “Hakai Douji Rakia”.



Spoiler :




CHIM-JP010 Hakaishin no Magatama

Level 8 DARK Fiend Effect Monster

ATK 0

DEF 3000

You can only use this card name’s (2) and (3) effects once per turn each.

(1) Gains 300 ATK for each “Hakai” card in your GY.

(2) You can target 1 face-up monster your opponent controls; immeditely after this effect resolves, Link Summon 1 DARK Link Monster using only that opponent’s monster and this card you control as the materials.

(3) If this card on the field is destroyed by battle or card effect: You can target 1 “Hakai” monster in your GY, except “Hakaishin no Magatama”; Special Summon it.



Spoiler :




CHIM-JP043 Hakaishin Ragia

Link 2 DARK Fiend Link Effect Monster

ATK 1800

Links: Top, Bottom

Materials: 2 monsters, including a “Hakaishin” monster

You can only use this card name’s (1) and (2) effects once per turn each.

(1) During your opponent’s Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except “Hakaishin Ragia”, using only that opponent’s monster and this card you control as the materials.

(2) If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except “Hakaishin Ragia”; add it to your hand.



Spoiler :




CHIM-JP044 Hakaishin Arba

Link 3 DARK Fiend Link Effect Monster

ATK 2400

Links: Top, Bottom Left, Bottom Right

2+ monsters, including a “Hakaishin” monster

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except “Hakaishin Arba”, using only that opponent’s monster and this card you control as the materials.

(2) If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except “Hakaishin Arba”; add it to your hand.



Spoiler :




CHIM-JP045 Hakai Souohshin Raigou

Link 4 DARK Fiend Link Effect Monster

ATK 3000

Links: Top, Bottom Left, Bottom, Bottom Right

Materials: 2+ monsters, including a Link Monster

You can only use this card name’s (1), (2), and (3) effects once per turn each.

(1) If a card(s) on the field is destroyed by a card effect other than “Hakai Souohshin Raigou’s”: You can target 1 card on the field; destroy it.

(2) When another monster is destroyed by battle: You can target 1 card on the field; destroy it.

(3) During the End Phase: You can target 1 card on the field; destroy it.



Spoiler :




CHIM-JP054 Souoh no Kase / The Shackles of Souoh

Normal Spell Card

You can only use this card name’s (1) and (2) effects once per turn each.

(1) Add 1 “Hakai” card from your Deck to your hand.

(2) If this Set card is destroyed by card effect: You can Special Summon 1 “Hakai” monster from your Deck.



Spoiler :




CHIM-JP055 Hakaishin no Doukoku / Wail of the Hakaishin

Continuous Spell Card

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If you Link Summon a “Hakai” Link Monster: You can target 1 card on the field; destroy it.

(2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.



Spoiler :




CHIM-JP069 Hakai Shoudou / Hakai Homily

Normal Trap Card

You can only use this card name’s (1) and (2) effects once per turn each.

(1) Target 1 “Hakai” monster you control and 1 card on the field; destroy both of those cards.

(2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.



Spoiler :




CHIM-JP070 Hakai Soukyoku / Hakai Dual Dirge

Normal Trap Card

You can only use this card name’s (1) and (2) effects once per turn each.

(1) Special Summon 1 “Hakai” monster from your hand or GY.

(2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.


Pages : 1 2 3 4 5 6 7 8

Partenaires


YugiBazar Ludis Factory cardmarket.com Battle City Alpha