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[OCG] Chaos Impact
koala anonyme
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[OCG] Chaos Impact posté le [17/06/2019] à 17:52

il ne peut pas attaquer 4 fois.

ensuite pour en revenir à ce que tu disais pour terra formation ou metaverse, tu n'en pas besoin. la link 1 fait pareil ça t'économise des briques potentielles.


Pour out le terrain marincess, c'est très simple :

kaiju

evenly


durant son tour :

ghost ogre sur le terrain quand il veut équiper

d.d crow bien placé


Iliketrain
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[OCG] Chaos Impact posté le [17/06/2019] à 18:20

il ne peut pas attaquer 4 fois.


J'écris peut être mal mais quand même, je n'ai pas dit ça.


Métavers """protège""" le terrain.


Pour out le terrain marincess, c'est très simple :

kaiju

evenly


Virer le terrain est aussi efficace. On peut Tourbillons Jumeaux et toucher les équipements de la link4.


koala anonyme
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[OCG] Chaos Impact posté le [17/06/2019] à 18:48

Citation de Iliketrain Le [17/06/2019] à 18:20


il ne peut pas attaquer 4 fois.


J'écris peut être mal mais quand même, je n'ai pas dit ça.


Métavers """protège""" le terrain.


my bad, lu trop vite

metaverse j'en suis moyennement convaincu, à voir par la suite


Iliketrain
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[OCG] Chaos Impact posté le [17/06/2019] à 19:02

Je dis ça par ce que le fait est qu'on tombe plus souvent sur des stapples twinT ou tout simplement un Phénix, Chevalier du Cauchemar que sur un deck pleins de kaijus. En plus le style de jeu 'mono-monstre' pousse pas forcément à remplir le deck de Sphère de Ra et Golem de lave.


ChromDisaster
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[OCG] Chaos Impact posté le [28/06/2019] à 13:48

Les nouveaux monstre Bêtes Gladiateurs :



Spoiler :


CHIM-JP011 Gladial Beast Sagittari (Gladiator Beast Sagittari)

Level 3 WIND Winged Beast Effect Monster

ATK 1400

DEF 1000

(1) If this card is Special Summoned by the effect of a “Gladiator Beast” monster: You can discard 1 “Gladiator Beast” card; draw 2 cards.

(2) At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Sagittari”.




Spoiler :


CHIM-JP012 Gladial Beast Atrix (Gladiator Beast Atrix)

Level 4 EARTH Beast-Warrior Effect Monster

ATK 800

DEF 2000

(1) If this card is Special Summoned by the effect of a “Gladiator Beast” monster: You can send 1 “Gladiator Beast” from your Deck or Extra Deck to the GY, except “Glatator Beast Atrix”; until the End Phase, this card’s Level and name become the same as the monster sent to the GY.

(2) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Atrix”.




Spoiler :


CHIM-JP013 Gladial Beast Vespasiaus (Gladiator Beast Vespasiaus)

Level 7 WATER Sea Serpent Effect Monster

ATK 2300

DEF 0

You can only use the 1st effect of this card’s name once per turn.

(1) At the start of a battle step in which your “Gladiator Beast” monster battles: You can Special Summon this card from your hand.

(2) If this card that was Special Summoned by the effect of a “Gladiator Beast” monster is in a Monster Zone, monsters you control gain 500 ATK.

(3) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Vespasiaus”.




Spoiler :


CHIM-JP033 Gladial Beast Domitianus (Gladiator Beast Domitianus)

Level 10 DARK Sea Serpent Fusion Effect Monster

ATK 3500

DEF 1200

Materials: “Gladiator Beast Vespasias” + 2 “Gladiator Beast” monster

Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.)

(1) Once per turn, when your opponent activates the effect of a monster in their possession (Quick Effect): You can negate that activation, and if you do, destroy that card.

(2) You choose the attack targets for your opponent’s attacks.

(3) At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 1 “Gladiator Beast” monster from your Deck.




Spoiler :


CHIM-JP046 Slave Panther (Test Panther)

Link 2 EARTH Beast Link Effect Monster

ATK 800

Links: Bottom Left, Bottom

Materials: 2 monsters, including a “Gladiator Beast” monster

You can only use each effect of this card’s name once per turn.

(1) If this card is Link Summoned: You can add 1 “Gladiator Beast” card from your Deck to your hand.

(2) You can Target 1 “Gladiator Beast” monster you control: Return that monster to the Deck, and if you do, Special Summon 1 “Gladiator Beast” from your Deck with a different name as if it were Special Summoned by the effect of a “Gladiator Beast” monster.




Spoiler :


CHIM-JP056 Saiki-suru Gladial Beast (Gladiator Beast Comeback)

Normal Spell Card

(1) Special Summon 1 “Gladiator Beast” monster form your hand or GY with a different Type than the monsters you control, but that monster cannot be destroyed by battle.




Spoiler :


CHIM-JP057 Danketsu-suru Gladial Beast (United Gladiator Beasts)

Quick-Play Spell Card

You can only activate a card with this card’s name once per turn, and during the turn this card is activated, monsters you control cannot attack, except “Gladiator Beast” monsters

(1) During the Battle Phase: You can return Fusion Materials written on a “Gladiator Beast” monster from your hand, you control or in your GY to the Deck, then Special Summon that Fusion Monster from your Extra Deck, ignoring the summoning conditions.




Spoiler :


CHIM-JP058 Gladial Rejection (Gladiator Rejection)

Continuous Spell Card

YOu can only activate the 2nd effect of this card’s name once per turn.

(1) “Gladiator Beast” monsters you control cannot be targeted by your opponent’s effects, except during the Battle Phase.

(2) If a “Gladiator Beast” monster is Special Summoned from your Deck: You can Special Summon 1 “Gladitor Beast” monster from your Deck in Defense Position that has a different Type from the monsters you control.




Spoiler :


CHIM-JP071 Moushin-suru Gladial Beast (Mad Gladiator Beasts)

Normal Trap Card

(1) Target face-up cards on the field up to the number of different “Gladiator Beasts” you control; destroy those targets.




Spoiler :


CHIM-JP072 Gladial Naumachia (Gladiator Naumachia)

Continuous Trap Card

(1) While you control a “Gladiator Beast” monster(s), monsters your opponent controls must attack if possible.

(2) Once per turn: Return 1 “Gladiator Beast” monster from your hand or GY to your Deck, then target 1 “Gladiator Beast” monster you control; until the end of the turn, that monster gains ATK equal to its original DEF.

(3) If this card in a Spell & Trap Zone is destroyed by an effect: You can activate this effect; during this turn, “Gladiator Beast” monsters you control cannot be destroyed by battle.



Tu est,a été et sera toujours là.
Tu n’est, n’a été et ne sera jamais là.

P.S. : (ce ne sont pas des faute d’orthographe Tu est le créateur du monde)

Virsago
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[OCG] Chaos Impact posté le [28/06/2019] à 14:39

C'est pas mal tout ça, ça va pas rendre le deck T1, mais bien plus fluide, le Link est le bienvenu, les magie aussi et le fusion est vraiment pas mal, mais 3 monstre dont 1 spécifique, c'est chère.


Fader08
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[OCG] Chaos Impact posté le [28/06/2019] à 18:45

J'aime beaucoup le support, il manque juste un monstre qui se spé de la main durant la main phase ou un moyen de chercher Tigre de Laboratoire mais sinon y'a moyen de faire des plays.


Mystheaven
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[OCG] Chaos Impact posté le [28/06/2019] à 21:51

Perso je suis pas très fan du deck Bêtes Gladiateurs mais je suis content pour ceux qui attendaient du support depuis longtemps. J'attend du support pour satellchevalier … Konami s'il vous plaît !


Elan71
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[OCG] Chaos Impact posté le [03/07/2019] à 00:36



CHIM-JP017 Aromage Laurier

WIND/Plant

Level 1

800/0

You can only use the (1), (2), and (3) effects of this card’s name once per turn each.

(1) If your LP is higher than your opponent’s: You can Special Summon this card from your hand.

(2) If you gain LP: Target 1 Plant monster on the field; that monster is treated as a Tuner this turn.

(3) If this card is sent to the GY: You can gain 500 LP.




CHIM-JP018 Aromage Marjoram

DARK/Plant

Level 5

2000/1600

You can only use the (1) and (3) effects of this card’s name once per turn each.

(1) When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.

(2) While your LP is higher than your opponent’s, you take no battle damage from battles involving your Plant monsters.

(3) If you gain LP: Target cards in your opponent’s GY up to the number of “Aroma” monsters you control; banish them.




CHIM-JP034 Aromaseraphy Sweet Marjoram

LIGHT/Plant

Synchro/Effect

Level 6

2200/2000

1 Tuner + 1+ non-Tuner monsters

You can only use the (1) and (3) effects of this card’s name once per turn each.

(1) If this card is Synchro Summoned: You can add 1 “Humid Winds”, “Dried Winds”, or “Blessed Winds” from your Deck to your hand.

(2) While your LP is higher than your opponent’s, your opponent cannot target Plant monsters you control with card effects.

(3) If you gain LP: Target 1 card your opponent controls; destroy it.




CHIM-JP059 Aroma Gardening

Continuous Spell Card

You can only use the (1) and (2) effects of this card’s name once per turn each.

(1) If you Normal or Special Summon an “Aroma” monster(s): You can gain 1000 LP.

(2) When an opponent’s monster declares an attack, if your LP is lower than your opponent’s: You can Special Summon 1 “Aroma” monster from your Deck.




CHIM-JP074 Blessed Winds

Continuous Trap Card

You can only use the (1) effect of this card’s name once per turn.

(1) You can activate 1 of these effects.

• Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP.

• Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP.

• Pay 1000 LP; Special Summon 1 “Aroma” monster from your GY.


sayajin17
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[OCG] Chaos Impact posté le [03/07/2019] à 08:19


Wattrain

You can only use each of the (1) and (2) effects of this card’s name once per turn.

(1) Add “Watt” cards with different names from your Deck to your hand, except “Wattrain”, up to the number of Thunder monsters with different names you control.

(2) If this card is in your GY, except the turn it was sent to the GY: You can banish this card; Special Summon as many “Watt” monsters with different names as possible from your hand.


On en parle ?


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