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[OCG/TCG] Eternity Code
Virsago
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[OCG/TCG] Eternity Code posté le [22/12/2019] à 17:05

Encore du support pour divers archétype, c'est cool^^


Elan71
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[OCG/TCG] Eternity Code posté le [26/12/2019] à 00:53



Generaid Shadow Loptr / Loptr, Shadow of the Generaider Boss

FIRE, Fairy/Effect, Lv 4, ATK 1500, DEF 1500

You can only use the 3rd effect of this card’s name once per turn.

(1) You can only control 1 “Loptr, Shadow of the Generaider Boss”.

(2) “Generaider” monsters you control gain 1000 ATK/DEF during your opponent’s turn only.

(3) During the Main Phase (Quick Effect): You can Tribute 1 “Generaider” monster; Special Summon 1 Level 9 “Generaider” monster with a different name from your Deck.




ETCO-JP035

Akumajou Marisu / Malith, Maiden of Malice

Level 3 DARK Fiend Effect Monster

ATK 1000

DEF 1000

You can use the [(1)st] effect with this card’s name only once per turn.

(1) (Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set it to your field, and if you do, return it to the bottom of the Deck when it leaves the field




Scar-Red Familiar / Red Familiar

Dark Fiend / Effect

LV4 1600/0

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects.

(2) You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of the turn.




Crimson Resonator

Dark Fiend / Tuner / Effect

LV2 800/300

You can only use this card name’s (1) and (2) effects once per turn each.

You cannot Special Summon monsters from the Extra Deck during the turn you activate any of this card’s effects, except DARK Dragon Synchro Monsters.

(1) If you control no monsters: You can Special Summon this card from your hand.

(2) If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 “Resonator” monsters from your hand and/or Deck, except “Crimson Resonator”.




Command Resonator

Spell Quick-Play

You can only activate 1 card with this card’s name per turn.

(1) Discard 1 “Resonator” monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand.




Scar-Red Rain / Red Rain

Trap Normal

You can only use this card name’s (2) effect once per turn.

(1) If you control a Level 8 or higher Synchro Monster: Banish as many monsters on the field as possible, except the monster(s) with the highest Level, and if you do, face-up monster(s) on the field that were not banished by this effect are unaffected by card effects this turn, except their own.

(2) If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand.




Lantern Shark

Water Fish / Effect

LV4 1500/900

You can only use this card name’s (1) effect once per turn.

(1) If this card is Normal or Special Summoned: You can Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except “Lantern Shark”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.

(2) This card can be treated as a Level 3 or 5 monster when used for the Xyz Summon of as WATER monster.




Cutter Shark

Water Fish / Effect

LV4 1600/500

You can only use this card name’s (1) effect once per turn.

(1) You can target 1 WATER monster you control that has a Level; Special Summon 1 Fish monster with the same Level but a different name from your Deck, but for the rest of this turn, it cannot activate its effects, also you can not Special Summon monsters from the Extra Deck, except Xyz Monsters.

(2) This card can be treated as a Level 3 or 5 monster when used for the Xyz Summon of a WATER monster.




Valiant Shark Lancer

Water Beast-Warrior / Xyz / Effect

RK5 2500/1600


2 Level 5 monsters

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can target 1 monster your opponent controls; detach 1 material from a monster you control, and if you do, destroy that target. This is a Quick Effect if you control another WATER Xyz Monster.

(2) If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while this monster is in the Monster Zone: You can choose 1 Spell from your Deck and place it on top of your Deck.




Air Torpedo

Spell Normal

You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.

(1) Target 1 WATER Xyz Monster you control; detach 1 material from it, and if you do inflict damage to your opponent equal to the number of cards in your hand x 400, and if you do that, the monster gains ATK equal to the amount of damage this effect dealt.

(2) You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards.




Xyz Revive Splash

Trap Normal

You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.

(1) Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it, and if you do its Attribute becomes WATER.

(2) You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon 1 WATER Xyz Monster that is 1 Rank higher from your Extra Deck, by using that target you control as the Xyz Material. (This is treated as an Xyz Summon, also transfer the materials to the Summoned monster.)


Sthaminou
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[OCG/TCG] Eternity Code posté le [26/12/2019] à 13:20

Du support Deep Sea et Invoked, ça me plaît. J'ai hâte d'être en Avril pour voir ce que ces Decks vont donner


Elan71
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[OCG/TCG] Eternity Code posté le [26/12/2019] à 13:53



ETCO-JP036 朔夜しぐれ Sayo Shigure (Evening Crescent & Autumn Shower)

Level 3 WIND Zombie Tuner Effect Monster

ATK 0

DEF 1800

You can only use the effect of this card’s name once per turn.

(1) If your opponent Special Summons a monster face-up: You can discard this card, then target that monster; negate that monster’s effects until the end of the turn. During that turn, if that target face-up monster leaves the field, inflict damage to its controller equal to the original ATK of that target.


Virsago
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[OCG/TCG] Eternity Code posté le [26/12/2019] à 14:34

Ah oui, bien cette carte, idéal pour le spam de monstre, ça bloque un finisseur, ça évite de trop spam les gros boss monster (on dirait qu'elle a été créer contre les Link et les synchro xD), non franchement pas mal.


Ombrenoire
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[OCG/TCG] Eternity Code posté le [26/12/2019] à 14:48

Ok donc cette carte x3 dans tous les decks à partir du 1er avril x), c'est juste trop fort, une negate + du burn dans le même effet. Et en plus c'est un tuner donc même si tu t'en sers pas en hand trap ca peut se norm pour synchro avec.


Avec un peu de chance elle sera en secret short-print 🙂


Je sens qu'on tient la carte la plus chère de 2020 (si c'est confirmé qu'elle est en secret), même le "plumeau raigeki" qui sort en janvier je le vois pas aussi joué.


Edit : ca counter même I:P xD


askja
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Messages : 320


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[OCG/TCG] Eternity Code posté le [26/12/2019] à 14:50

Cette carte sera intéressante contre des decks du type héros du mal


Kadoc
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[OCG/TCG] Eternity Code posté le [26/12/2019] à 15:40

Mouaif, elle se fait contrer par appelé par la tombe, donc impermanence sera surement préféré.

Par contre elle est clairement meilleure que veiler, car surtout elle peut être utilisée pendant n'importe quelle phase de n'importe quel tour.


Si Kadoc il surveille bien, il aura des p’tits cubes de fromage.

askja
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[OCG/TCG] Eternity Code posté le [26/12/2019] à 17:44

Je pense que prendre inpermanence comme exemple n'est pas pertinent. 🙂

L'intérêt premier de cette carte n'est pas 'd'annuler un effet (même si ce n' est pas non négligeable) mais celle de faire hésiter l'adversaire d'user de son monstre pour faire une autre invocation.

En tout cas, c'est le but premier à mon sens.


mbg71
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[OCG/TCG] Eternity Code posté le [26/12/2019] à 18:05

yaque moi qui voit un retour de lod ici?



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