Bienvenue visiteur, pour poster sur ce forum vous devez vous enregistrer.
Présentations Flux RSS Recherche
Pages : 1 2 3 4 5 6
[OCG/TCG] Eternity Code
Caelios
Membre
Messages : 34


haut haut de page
[OCG/TCG] Eternity Code posté le [03/01/2020] à 12:01

Citation de Elan71 Le [31/12/2019] à 16:49



Beaming Prosperity

Normal Spell Card

You can only activate 1 card with this card’s name once per turn.

(1) Excavate a number of cards from the top of your Deck equal to the number of “Prosperous Smile” in your GY + 3, and if there are 3 types of cards among them (Monster/Spell/Trap), add 1 of them to your hand, and send the rest to the GY. Otherwise, return them to the Deck.


Je pense qu'il y a une erreur de traduction et qu'il s'agit de Beaming Prosperity et non Prosperous Smile dans le texte de la carte. À confirmer cela dit.


On dirais un pot de dualité plus restrictif sur les conditions d'ajout mais moins emmerdant sur les conséquences derrière (juste envoyer au cimetière au lieu de t'empecher d'invoc spé)

Franchement, je prend 🙂


Elan71
Membre
Messages : 118


haut haut de page
[OCG/TCG] Eternity Code posté le [03/01/2020] à 16:38



Archnemesis Eschatos

LIGHT/Dragon

Special Summon/Effect

Level 11

3000/2500

Cannot be Normal Summoned/Set. Must first be Special Summoned by banishing 3 monsters with different Types from among face-up monsters you control or in your GY. You can only use the (2) effect of this card’s name once per turn.

(1) Cannot be destroyed by card effects.

(2) You can declare 1 monster Type from among the monsters on the field; destroy all monsters on the field of that Type, and if you do, neither player can Special Summon monsters of the declared Type until the end of the next turn.


TG25 the wind up
Membre
Messages : 303


haut haut de page
[OCG/TCG] Eternity Code posté le [03/01/2020] à 17:46

Honnetement il y a eu 2-3 bonnes cartes pour la méta ces derniers jours


Only for fun, no metagame. I am the soul of my deck, unknow to life et nor know to top: unlimited fun deck;

Rhisseon
Membre
Messages : 1084


haut haut de page
[OCG/TCG] Eternity Code posté le [03/01/2020] à 22:39

Je respecte le set pour le support qu'il apporte aux deck fish,serpent de mer (sauf pour les Bahamut shark turbo).


Elan71
Membre
Messages : 118


haut haut de page
[OCG/TCG] Eternity Code posté le [08/01/2020] à 14:03



ETCO-JP071 融合派兵 Yuugou Hahei (Fusion Dispatch)

Normal Spell

You can only activate 1 card with this card’s name per turn.

(1) Reveal 1 Fusion Monster in your Extra Deck, and if you do, Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.




ETCO-JP076 マドルチェ・プロムナー Madolche Promenade

Normal Trap Card

You can only use 1 effect of this card’s name per turn, and only once that turn.

(1) Target 1 face-up card your opponent controls and 1 “Madolche” monster on your field or in your GY; negate the effects of the first target (for the rest of the turn), and if you do, return the second target to the hand.

(2) You can banish this card from your GY, then target 1 “Madolche” Xyz Monster you control; attach 1 “Madolche” monster from your hand, Deck, or GY to that monster as material.




ETCO-JP002 Codebreaker Zero Day

Level 4 DARK Warrior Effect Monster

ATK 1800

DEF 0

(1) A Link Monster that is linked with this card, except a “Codebreaker” Link Monster, loses 1000 ATK.

(2) If a “Codebreaker” Link Monster is destroyed by battle or card effect while this card is already in the Monster Zone: Destroy this card.

(3) If this card is destroyed by battle or card effect: You can add 1 “Codebreaker Zero Day” from your Deck to your hand.




ETCO-JP003 Salamangrate Zebroid X (Salamangreat Zebroid X)

Level 4 FIRE Cyberse Effect Monster

ATK 1500

DEF 1000

You can only use this card name’s (1) effect once per turn.

(1) If a “Salamangreat” Link Monster you control leaves the field due to an opponent’s card effect and this card is in your GY: You can Special Summon 2 Level 4 “Salamangreat” monsters from your GY, including this card, and if you do, immediately after this effect resolves, Xyz Summon 1 “Salamangreat” Xyz Monster using these 2 monsters only.

(2) A monster Xyz Summoned using this card on the field as material gains this effect.

• Gains 300 ATK x its materials.




ETCO-JP005 Marincess Basilalima

Level 4 WATER Cyberse Effect Monster

ATK 600

DEF 2100

You can only activate the 1st and 3rd effect of this card name once per turn.

(1) You can banish 1 “Marincess” Trap from your GY; add 1 “Marincess” Trap with a different name from your Deck to your hand.

(2) If a monster(s) you control would be destroyed by a card effect, you can banish this card from your GY instead.

(3) If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.




ETCO-JP051 Codebreaker Virus Berserker

Link 3 DARK Warrior Link Effect Monster

ATK 2800

Links: Top, Right, Bottom

Materials: 2+ monsters, including a “Codebreaker” monster

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Special Summoned and it is co-linked: You can Special Summon up to 2 “Codebreaker” monsters from your hand or GY to a zone a Link Monster points to on either side of the field.

(2) During your Main Phase: You can destroy a number of Spell/Traps your opponent controls, up to the number of linked “Codebreaker” monsters your opponent controls.




ETCO-JP052 Codebreaker Virus Swordsman

Link 2 DARK Warrior Link Effect Monster

ATK 2300

Links: Top, Bottom

Materials: 2 Effect Monsters

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Special Summoned and it is co-Linked: You can Special Summon 1 “Codebreaker Zero Day” from your hand, Deck, or GY to a zone a Link Monster points to on either side of the field.

(2) During the End Phase, if this card in its owner’s possession was destroyed by an opponent’s card and sent to the GY: You can Special Summon this card, but banish it if it leaves the field.




ETCO-JP052 Link Burst

Normal Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card.




Archnemesis Protos

Dark Wyrm / Special Summon / Effect

LV11 2500/3000

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up from your field.

You can only use this card name’s (2) effect once per turn.

(1) Cannot be destroyed by card effects.

(2) You can declare 1 Attribute among Attributes of monsters on the field; destroy all monsters on the field with that declared Attribute, also neither player can Special Summon monsters with the declared Attribute until the end of the next turn.




Nemesis Flag

Fire Pyro / Effect

LV2 1100/200

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can target 1 of your banished monsters, except “Nemesis Flag”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.

(2) During your Main Phase: You can add 1 “Nemesis” monster from your Deck to your hand, except “Nemesis Flag”.




Nemesis Umbrella

Water Aqua / Effect

LV3 1500/400

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can target 1 of your banished monsters, except “Nemesis Umbrella”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.

(2) You can target 1 “Nemesis” monster in your GY, except “Nemesis Umbrella”; add it to your hand.




Nemesis Corridor

Wind Thunder / Effect

LV4 1900/600

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can target 1 of your banished monsters, except “Nemesis corridor”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.

(2) You can target 1 of your banished “Nemesis” monsters, except “Nemesis Corridor”; add it to your hand.




Nemesis Adrastea

Spell Quick-Play

You can only activate 1 card with this card’s name per turn.

(1) Target 1 of your “Nemesis” monsters that is currently banished or in the GY; Special Summon it, but if the Special Summoned monster’s original Level is 11 or higher, it cannot activate its effect during this turn.




ETCO-JP031 機巧狐-宇迦之御魂稲荷 Kikouko – Ukanomitamanoinari (Gizmek Inari, the Grain Storage Fox)

Level 7 EARTH Machine Effect Monster

ATK 2250

DEF 2250

You can only use the (1) and (2) effects of this card’s name each once per turn.

(1) If a monster(s) is Special Summoned from the Deck: You can Special Summon this card from the hand.

(2) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from the hand or Deck with same Attribute as the target monster, and whose ATK and DEF are the same as each other.

(3) Each time your opponent Normal or Special Summons a monster: Inflict 300 damage to your opponent.




ETCO-JP068 眷現の呪眼 Kengen no Jagan (Evil Eye Manifestation)

Normal Spell Card

You can only use the (1) and (2) effects of this card’s name once per turn each.

(1) Special Summon 1 “Familiar of the Evil Eye Token” (DARK/Fiend/Level 1/400 ATK/400 DEF), or up to 2 instead if “Evil Eye of Selene” is in your Spell & Trap Zone, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters.

(2) You can banish this card from your GY; this turn, “Evil Eye” Spells and Traps you control cannot be targeted by your opponent’s card effects.




ETCO-JP070 メガリス・アンフォームド Megalith Unformed

Quick-Play Spell Card

(1) Activate 1 of these effects;

• For the rest of the turn, all monsters your opponent currently controls lose 500 ATK for each Ritual Monster currently on the field.

• Ritual Summon 1 “Megalith” Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal twice its Level.




ETCO-JP026 ドラゴンメイド・チェイム Dragonmaid Chame (TCG: Chamber Dragonmaid)

Level 4 DARK Dragon Effect Monster

ATK 500

DEF 1800

You can only use the (1) and (2) effects of this card’s name once per turn each.

(1) If this card is Normal or Special Summoned: You can add 1 “Dragonmaid” Spell/Trap Card from your Deck to your hand.

(2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher “Dragonmaid” monster from your hand or GY.




ETCO-JP067 ウィッチクラフト・デモンストレーション Witchcraft Demonstration (TCG: Witchcrafter Demonstration)

Quick-Play Spell Card

You can only use one effect of this card’s name per turn, and only once that turn.

(1) Special Summon 1 “Witchcrafter” monster from your hand, and if you do, for the rest of this turn, your opponent cannot activate cards or effects in response to your Spellcaster monsters’ effect activations.

(2) During your End Phase, if you control a “Witchcrafter” monster and this card is in your GY: You can add this card to your hand.


HEAVEN
Membre
Messages : 1959


haut haut de page
[OCG/TCG] Eternity Code posté le [09/01/2020] à 19:09

j'aime bien le némésis vent, dans thunder. Il peut être intéressant


Kadoc
Membre
Messages : 2304


haut haut de page
[OCG/TCG] Eternity Code posté le [09/01/2020] à 19:27

La némésis thunder est juste craquée, vu qu'elle offre un Colosse gratuit, sans aucun coût ni restriction. Et les némesis combinées à Malveillant – Héros De La Destinée ça offre pas mal de spé gratuite du deck :3

https://www.youtube.com/watch?v=fxVGo3TzAKQ


Si Kadoc il surveille bien, il aura des p’tits cubes de fromage.

Elan71
Membre
Messages : 118


haut haut de page
[OCG/TCG] Eternity Code posté le [10/01/2020] à 09:22



Tenrai Shinryuu – Thunder Dragon / Thunder Dragon Skyrumble

Light Thunder / Special Summon / Effect

LV9 3000/2000

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hnad) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up from your field during the turn a Thunder monster’s effect is activated in the hand.

(1) Once per turn, during your opponent’s turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; it cannot be targeted by an opponent’s card effect for the rest of this turn.

(2) Once per turn, during your End Phase: You can send 1 “Thunder Dragon” card from your Deck to the GY.


.

Hyoutenka Chillbrain / Cataclysmic Crisp Chillbrain

Water Fairy / Effect

LV8 2600/200

You can only use this card name’s effect once per turn.

(1) If a face-up WATER monster(s) you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent’s hand to the GY.




Heavy Forward

Spell Continuous

You can activate 1 card with this card’s name per turn.

(1) When this card is activated: You can add 1 “Infinitrak” monster from your Deck to your hand.

(2) Once per turn: You can target 1 Machine Xyz Monster you control; activate 1 of these effects.

-Change its battle position.

-Attach this card to it as material.


.

Jack-Knight Orphegel Girsu / Mekk-Knight Orcust Girsu

Dark Machine / Effect

LV4 1800/0

You can only this card name’s (1) and (2) effects once per turn each.

(1) If this card is Normal/Special Summoned: You can send 1 “Orcust” card or “World Legacy” card from your Deck to the GY, also if there are 2 or more other cards in this card’s column this card becomes treated as a Tuner for the rest of this turn.

(2) If you control no other monsters: You can Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to each side of the field in Defense Position.




Noctovision Dragon

Dark Dragon / Effect

LV7 0/2800

You can only use this card name’s (1) and (2) effets once per turn each.

(1) If a DARK Dragon monster(s) is Special Summoned to your field: You can Special Summon this card from your hand.

(2) If this card is sent to the GY as a Link Material: You can draw 1 card.

(3) When an opponent’s card or effect that targets a face-up card(s) you control is activated (Quick Effect): You can banish this card from your GY; negate that effect, and if you do your opponent cannot target that card with card effects for the rest of this turn while it remains face-down.




Titanocider

Trap Normal

You can only use this card name’s (1) and (2) effects once per turn each.

(1) Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; its ATK becomes 0, and if it does, negate its effects.

(2) If your opponent Special Summon a monster(s) from the Extra Deck while this card is already in your GY, except during the turn this card was sent there: You can Set this card to your field.




Pinpoint Dash

Trap Normal

You can only activate 1 card with this card’s name per turn.

(1) Each player selects 1 card from their own face-down Extra Deck, and reveal them, and if they are the same card type (Fusion, Synchro, Xyz, or Link), send the opponent’s card to the GY and Special Summon your card, then if the cards were of the same original Attribute and Type, your opponent loses LP equal to their card’s ATK. If they were not the same card type, send your card to the GY and your opponent Special Summons their card.




Marincess Great Bubble Reef

WATER, Cyberse/Link/Effect, ATK 2600, LINK-4

2+ WATER monsters

You can only use the 3rd effect of this card’s name once per turn.

(1) Once per turn, during the Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card.

(2) Each time a monster(s) is banished: This card gains 600 ATK for each until the end of this turn.

(3) You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished “Maricess” monsters




Landscaper Goldilocks

Earth Machine / Effect

LV10 0/3000

(1) If this card is Normal/Special Summoned, destroy it unless it is in the center Main Monster Zone.

(2) Gains 3000 ATK while it is in the center Main Monster Zone.

(3) Once per turn: You can choose 1 of your unused Main Monster Zones; move this card to that zone, then destroy all other cards in the column this card was in, the column it is now, and all columns between.




Todoroki no Generaid Hoarr / Hoarr, Generaider Boss of Rumbling

Dark Spellcaster / Effect

LV9 3000/3000

You can only use this card name’s (3) effect once per turn.

(1) You can only control 1 “Hoarr, Generaider Boss of Rumbling”.

(2) Once per turn, if your opponent adds a card(s) from their Deck to their hand outside of the Draw Phase: You can activate this effect; your opponent must send 1 monster they control or have in their hand to the GY.

(2) When a card or effect is activated Quick Effect): You can Tribute 2 “Generaider” monsters and/or Spellcaster monsters; negate the activation, and if you do destroy it.




Gouki Guts

Earth Warrior / Effect

LV1 800/0

You can only use this card name’s (2) and (3) effects once per turn each.

(1) If this card is in Defense Position, it cannot be destroyed by battle.

(2) During your Main Phase: You can activate this effect; All “Gouki” monsters you control gain 200 ATK.

(3) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your deck to your hand, except “Gouki Guts”.




Witchcraft Patronus | Witchcrafter Patronus

(Continuous Trap)

You can only use each effect of this card’s name once per turn.

(1) You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 “Witchcrafter” Spell from your Deck to your hand.

(2) If this card is in your GY, except the turn it was sent there: You can banish it, then target any number of your banished “Witchcrafter” Spells with different names; add them to your hand.


.

Madolche Salon

Spell Continuous

You can only use this card name’s (2) effect once per turn.

(1) While this card is in your Spell & Trap Zone, you can Normal Summon 1 “Madolche” monster during your Main Phase in addition to your Normal Summon/Set per turn. (You can only gain this effect once per turn.)

(2) If a “Madolche” card(s) is returned from your field or GY to your hand or Main Deck by a card effect: You can Set 1 “Madolche” Spell/Trap directly from your Deck, except “Madolche Salon”.




Trias Hierarchia

Light Fairy / Effect

LV9 1900/2900

You can only use this card name’s effect once per turn.

(1) If this card is in your hand or GY: You can Tribute up to 3 Fairy monsters; Special Summon this card, but banish it if it leaves the field. In addition, apply 1 or more of these effects based on how many monsters you Tributed.

-2 or more: Destroy 1 card your opponent controls.

-3: Draw 2 cards.


.

Gouki Iron Claw

Earth Warrior / Effect

LV2 1000/0

You can only use this card name’s (1) and (2) effects once per turn each.

(1) From at the start of the Damage Step until the start of damage calculation, when a “Gouki” monster you control is battling an opponent’s monster: You can send this card from your hand to the GY: Your battling monster gains 500 ATK and becomes unaffected by your opponent’s card effects. These changes last until the end of htis turn.

(2) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Iron Claw’.


.

Magical Hound

Earth Machine / Tuner / Effect

LV1 500/800

You can only use this card name’s effect once per Duel.

(1) If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card.


Ombrenoire
Membre
Messages : 162


haut haut de page
[OCG/TCG] Eternity Code posté le [10/01/2020] à 09:27

La nouvelle Thunder Dragon tu en penses quoi Kadoc :p ??? Entre la némésis d'hier et celle-là je suis content ! (même si je pense toujours que la ban, va détruire le deck car sera trop fort)


Kadoc
Membre
Messages : 2304


haut haut de page
[OCG/TCG] Eternity Code posté le [10/01/2020] à 12:07

Ben je la trouve abusée, vu qu'elle peut bien protéger colosse de licorne ou contrôle mental par exemple :mrgreen:

Le nouveau orcust/mekk-knight est craqué aussi, vu que tour 0 il permet de meuler un orcust et d'invoquer galatea avec juste cette carte et le token qu'elle spé. On le transforme en plus facilement en tuner, de quoi faire borreload par exemple ou un f.a dragster. Ou encore faire ib avec le token. Bref, de quoi bieeeen renforcer orcust.


Si Kadoc il surveille bien, il aura des p’tits cubes de fromage.

Pages : 1 2 3 4 5 6

Partenaires


YugiBazar Ludis Factory cardmarket.com Battle City Alpha