Ces deux synchros sont vraiment bien, leurs conditions d'invocation sont easy.
Le Cyberse pour clean le terrain d'un monstre ennuyeux avant de remettre la sauce c'est vraiment pas mal.
Le Borrel non seulement il a de la gueule mais son effet 3 est plus qu'excellent. Heureusement qu'il y a le "once per turn"
EDIT :
Yu-Gi-Oh.JP reveals the three Spell / Trap Cards they were teasing last month in V Jump, including a new Pot.
SAST-JP067 Gouyoku de Kinman na Tsubo / Pot of Indulgence
Normal Spell Card
(1) At the start of your Main Phase 1: Banish either 3 or 6 of your face-down Extra Deck cards randomly, face-down; draw 1 card for every 3 cards you banished, also you cannot draw cards with card effects for the rest of this turn.
SAST-JP078 Yami no Zousan Koujou / Dark Factory of Increased Production
Continuous Trap Card
You can only use this card name’s (1) effect once per turn.
(1) Send 1 monster from your hand or field to the GY; draw 1 card.
SAST-JP079 Majo no Ichigeki / Witch’s Strike
Normal Trap Card
(1) If your opponent negated the Normal/Special Summon of a monster, or if your opponent negated the activation of a card or effect: Destroy all cards your opponent controls and have in their hand.
Ce piège c'est de la folie 😯 Voila la réponse de Konami pour les HandTraps
Six new Shiranui cards are introduced to further expand the power of this fan favorite Zombie theme!
SAST-JP018 Shiranui no Ikusanori / Shiranui Sensei
Level 2 FIRE Zombie Effect Monster
ATK 600
DEF 0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is in your GY and you control 2 or more “Shiranui” monsters with different names: You can Special Summon this card, but banish it if it leaves the field.
(2) If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn.
SAST-JP019 Shiranui no Mononobe / Shiranui Spearitualist
Level 4 FIRE Zombie Effect Monster
ATK 1500
DEF 0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Normal Summoned: You can Special Summon 1 “Shiranui Spectral Sword” from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters.
(2) If this card is banished: You can draw 1 card, then discard 1 card.
SAST-JP041 Ayakashigami – Shiranui / Shiranui Spiritsaga
Fire Zombie / Synchro / Effect
LV7 2100/0
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon “Shiranui Spiritsaga” once per turn.
(1) Once per turn: You can banish 1 monster from your GY or face-up from your field, then you can apply 1 or more of these effects in sequence depending on the kind of card it was.
• Zombie-Type: All monsters you control gain 300 ATK.
• FIRE-Attribute: Destroy 1 Spell/Trap Card on the field.
• Synchro Monster: Destroy 1 monster on the field.
SAST-JP044 Uruwashigami – Shiranui / Shiranui Splendidsaga
Link 3 FIRE Link Effect Monster
ATK 2300
Links: Top, Left, Bottom
Materials: 2+ Zombie monsters
You can only use this card name’s (3) effect once per turn.
(1) Synchro Monsters you control cannot be destroyed by card effects.
(2) FIRE monsters you control cannot be destroyed by battle.
(3) During your opponent’s turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to.
SAST-JP063 Auka Youreitan – Shiranuigatari / Shiranui Story Saga
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 “Shiranui” monster with a different name from your Deck or GY, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters.
SAST-JP074 Shiranuiryuu Saika no Jin / Shiraui Style Skill
Normal Trap Card
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Special Summon 1 Zombie monster from your hand, but banish it if it leaves the field.
(2) You can banish this card from your GY, then target 1 Zombie monster you control; it becomes unaffected by other card effects for the rest of this turn.
Two new cards to support Antinomy’s famous theme from 5D’s that introduced us to Accel Synchro
SAST-JP009 Tech Genus Screw Serpent / T.G. Screw Serpent
Level 4 WATER Sea Serpent Tuner Effect Monster
ATK 1300
DEF 500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal/Special Summoned: You can target 1 Level 4 or lower “T.G.” monster in your GY, except “T.G. Screw Serpent”; Special Summon it, but its effects are negated.
(2) You can banish this card from your GY, then target 1 “T.G.” monster you control; have it either gain or lose 1 Level until the end of this turn.
SAST-JP050 Tech Genus Trident Launcher / T.G. Trident Launcher
Link 3 EARTH Machine Link Effect Monster
ATK 2200
Links: Bottom Left, Bottom, Bottom Right
Materials: 2+ Effect Monsters, including a “T.G.” Tuner
You can only use this card name’s (1) effect once per turn.
(1) If this card is Link Summoned: You can Special Summon 3 “T.G.” monsters (1 each from your hand, Deck, and GY) to your zones this card points to in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “T.G.” monsters.
(2) Your opponent cannot target “T.G.” Synchro Monsters this card points to with card effects.
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