On a déja pas mla de carte de la nouvelle extension qui va arriver en OCG, mais étonnement personne ne les à posté, je le fais donc^^

RIRA-JP028
Witchcraft Golem Arles
Level 8 LIGHT Spellcaster Effect Monster
ATK 2800
DEF 0
You can use the (1)st effect with this card’s name only once per turn.
(1) When a Spellcaster monster(s) you control is targeted by an opponent’s card effect, or targeted for an attack by an opponent’s monster, while this card is in your hand (Quick Effect): You can target either 1 card your opponent controls or 1 “Witchcraft” Spell in your GY; Special Summon this card, and if you do, return the targeted card to the hand.
(2) Once per turn, during your opponent’s Standby Phase: Return this card to the hand.

RIRA-JP001 Rescue Interlacer
Level 3 LIGHT Cyberse Effect Monster
ATK 1000
DEF 1200
You can only use the 1st effect of this card’s name once per turn:
(1) During damage calculation when a Cyberse monster you control is attacked: You can discard this card; damage you take from that battle becomes 0.
(2) During the End Phase of a turn in which this card is discarded to the GY because of its own effect: Special Summon this card.

RIRA-JP002 Cross Debugger (4KMedia: Cross Debug)
Level 2 DARK Cyberse Effect Monster
ATK 900
DEF 600
You can only use each effect of this card’s name once per turn.
(1) If you control 2 or more Link monsters: You can Special Summon this card from your hand.
(2) When your and your opponent’s Link Monsters battle, during damage calculation: You can banish this card from your GY, then target 1 Link Monster in your GY; until the end of the turn, your battling monster gains ATK equal to the target monster’s ATK, and cannot be destroyed by that battle.

RIRA-JP005 DMZ Dragon
Level 4 DARK Dragon Effect Monster
ATK 0
DEF 2000
(1) Once per turn: You can target 1 Dragon monster you control and 1 Level 4 or lower Dragon monster in your GY; equip the monster in the GY to the monster on the field as an Equip Card that makes the equipped monster gain 500 ATK.
(2) When your monster equipped with an Equip Card attacks, at the end of the Damage Step: You can banish this card from the GY; destroy all of that monster’s Equip Cards, and if any are destroyed, that monster can attack once again in a row.

RIRA-JP039 Varreload Xcharge Dragon (Borreload xCharge Dragon)
Rank 4 DARK Dragon Xyz Effect Monster
ATK 3000
DEF 2500
Materials: 2 Level 4 DARK Dragon monsters
(1) This Xyz Summoned card cannot be targeted by the effects of other monsters.
(2) Once per turn: You can detach 1 Xyz material from this card, then target 1 face-up monster on the field; that monster lose 600 ATK and DEF, Then, you can Special Summon 1 “Borrel” monster from your GY, but the monster Special Summoned by this effect is banished during the End Phase. After activating this effect, For the rest of this turn, you cannot Special Summon monsters or attack directly.

RIRA-JP051 Link Back
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Target 1 Link Monster you control in an Extra Monster Zone; move that monster to your Main Monster Zone that monster points to. Afterwards, you can send cards from the top of your Deck to the GY equal to that monster’s Link Rating.

RIRA-JP052 Grid Rod
Equip Spell Card
Can only be equipped to a Cyberse monster you control.
(1) The equipped monster gains 300 ATK, is unaffected by your opponent’s effects, and once per turn cannot be destroyed by battle.
(2) If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; until the end of the turn, all Cyberse monsters you control cannot be destroyed by battle or effect.

RIRA-JP067 Draw Discharge
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) When your opponent draws a card due to your opponent’s effect: Your opponent reveals all the cards they drew. If there was a Monster Card(s) among them, inflict damage to your opponent equal to their total ATK, then banish all of the revealed cards.

RIRA-JP033 縄張恐竜 Beat Raptor
Level 4 EARTH Dinosaur Effect Monster
ATK 1400
DEF 2000
You can only use this card name’s (2) effect once per turn.
(1) While this card is in the Main Monster Zone, negate the effects of all monsters in the Extra Monster Zones.
(2) When this card is destroyed by battle: You can Special Summon 1 “Beat Raptor” from your Deck.

RIRA-JP053 Rising of Fire (4KMedia: Rising Fire)
Equip Spell Card
(This card is always treated as a “Salamangreat” card.)
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon that monster, and if you do, equip this card to it. It gains 500 ATK. When this card leaves the field, destroy that monster.
(2) If this card is destroyed by an opponent’s card card effect: You can banish 1 monster on the field.

RIRA-JP003 Marincess Seahorse
Level 3 WATER Cyberse Effect Monster
ATK 1400
DEF 1000
You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn. You can only use this card name’s (2) effect once per turn.
(1) You can Special Summon this card (from your hand) to your zone a “Marincess” monster you control points to.
(2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to a Monster Zone a “Marincess” monster you control points to.

RIRA-JP004 Marincess Seastar
Level 2 WATER Cyberse Effect Monster
ATK 800
DEF 400
You can only use this card name’s effect up to twice per turn.
(1) You can send this card from your hand to the GY, then target 1 “Marinecess” monster you control; it gains 800 ATK until the end of this turn.

RIRA-JP040 Marincess Blue Slug
Link 1 WATER Cyberse Link Effect Monster
ATK 1500
Link: Bottom
Material: 1 Level 4 or lower “Marincess” monster
You can only Link Summon “Marincess Blue Slug” once per turn.
(1) If this card is Link Summoned: You can target 1 “Marincess” monster in your GY, except “Marincess Blue Slug”; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.

RIRA-JP041 Marincess Coral Anemone
Link 2 WATER Cyberse Link Effect Monster
ATK 2000
Links: Left, Bottom
Materials: 2 WATER monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
(2) If this card is sent from the field to the GY: You can target 1 “Marincess” card in your GY, except “Marincess Coral Anemone”; add it to your hand.

RIRA-JP042 Marincess Marbled Rock
Link 3 WATER Cybese Link Effect Monster
ATK 2500
Links: Left, Right, Bottom
Materials: 2+ WATER monsters
You can only use this card name’s (1) effect once per turn.
(1) You can target 1 “Marincess” card in your GY, except “Marincess Marbled Rock”; add it to your hand.
(2) When an opponent’s monster declares an attack: You can send 1 “Marincess” monster from your hand to the GY; monsters cannot be destroyed by that battle, also you take no battle damage from that battle.

RIRA-JP068 Marinecess Wave
Normal Trap Card
If you control a Link-3 or higher “Marinecess” monster, you can activate this card from your hand.
(1) If you control a “Marinecess” Link Monster: Target 1 face-up monster your opponent controls; negate that monster’s effects until the end of this turn. In addition, if you control a Link-2 or higher “Marinecess” monster, all face-up monsters you control become unaffected by your opponent’s card effects until the end of this turn.

RIRA-JP069 Marincess Current
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.
(1) When a “Marincess” Link Monster you control destroys an opponent’s monster by battle: Inflict damage to your opponent equal to 400 x that monster you control’s Link Rating. In addition, if you control a Link-2 or higher “Marincess” monster and the opponent’s monster that was destroyed was a Link Monster, inflict damage to your opponent equal to the destroyed monster’s Link Rating x 500.
Déja du support pour Witchcraft, le new Ace monster de Revolver, les première Marincess, qui arrivent à faire (comme dans l'animé) un link 3 à partir d'une seule carte, et qui ont des hand trap qui negate les effet et protège nos monstre ou qui inflige de bon dégâts…c'est fort, et du support Cyberse et Salamangreat, bref que du bon^^
Source :
https://ygorganization.com/highimpactspellviolence/
https://ygorganization.com/youreaprettybiggun/
https://ygorganization.com/cantbeattheheat/
https://ygorganization.com/cardscatchingfire/
https://ygorganization.com/drownoffthiswave/
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