un paquet de nouvelles cartes :
RIRA-JP037
Libra no Mahoubin / Magical Scales of Libra
Level 4 WATER Spellcaster Pendulum Tuner Normal Monster
1000/1000
Pendulum Scale 5
Pendulum Effect:
You can use the [(1)st] Pendulum Effect with this card’s name only once per turn.
(1) Declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of the turn, reduce the first monster’s Level by the declared Level, and if you do, increase the second monster’s Level by the declared Level.
RIRA-JP080
Draw Game / This Match is a Draw
Normal Trap
You can activate only 1 card with this card’s name per turn.
(1) If a card(s) on each side of the field is destroyed at the same time, by battle or card effect: Each player draws 2 cards
Souseishin a-vida / A-vida, the Dual World Crafter
Light Cyberse / Special Summon / Effect
LV11 3500/3500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while there are 8 or more Link Monsters with different names on the field and in the GYs. You cannot Special Summon other monsters during the turn you Special Summon this card.
(1) This card’s Special Summon cannot be negated.
(2) If this card is Special Summoned: Shuffle all other monsters on the field, in the GYs, and that are currently banished into the Deck. Cards and effects cannot be activated in response to this effect’s activation.
Kyoku Chou Shinsei / Extreme Nova Burst
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Banish 2 monsters that cannot be Normal Summoned/Set face-up from your field and/or from your hand, face-down; draw 2 cards.
Sextet Summon
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Banish 6 different Types of monster cards (Ritual, Fusion, Synchro, Xyz, Pendulum, Link) with the same original Type from your hand, GY, and/or face-up from your field, then Special Summon 1 monster with the same original Type from your Deck or Extra Deck.
Kyuuma no Kiseki / Magicite of Spell Salvation
Trap Continuous
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by banishing 1 face-up monster your control or 1 monster from your GY: Special Summon this card to your Monster Zone as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap).
Shukou Curtain / Obstructive Curtain
Spell Continuous
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a card(s) you control would be destroyed by battle or your opponent’s card effect, you can destroy this card instead of 1 of those cards.
(2) If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead destroying 1 of those cards.
Saiko Funshin / Psychic Implosion
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to that monster’s ATK, and that monster’s ATK is doubled until the end of this turn. During the turn you activate this card, that target cannot attack directly.
Miss Cape Barber
Dark Fiend / Link / Effect
Link-2 200 / L B
2 monsters
You can only use this card name’s effect once per turn.
(1) At the start of the Battle Phase: You can target either this card or 1 monster this card points to; banish it until the end of this turn.
Magistry no Gijutsushi / Magistry Ritualist
Fire Spellcaster / Effect
LV1 0/2000
You can only use this card name’s (2) effect once per turn.
(1) Each time a Spell is activated, place 1 Spell Counter on this card when it resolves.
(2) During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the same name as that card from your Deck to your hand.
Reversible Beetle
Earth Insect / Flip / Effect
LV3 1100/1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal/Special Summoned: Change this card and all other monsters in its column to face-down Defense Position.
(2) FLIP: Shuffle this card and all and all other face-up monsters in its column into the Deck.
Mantenka Cold / Calaclysmic Bellowing Colder
Wind Fairy / Effect
LV8 2600/200
You can only use this card name’s effect once per turn.
(1) If a face-up WIND monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then you can return 1 Spell/Trap card on the field to the top of the Deck.
Voltester
Dark Thunder / Effect
LV7 2500/1000
You can only use this card name’s effect once per turn.
(1) If this card is Special Summoned to a zone a Link Monster points to: Destroy this card and all Link Monsters linked to it. In addition, destroy all monsters that were linked to the Link Monsters that were destroyed, and repeat this effect until no more can be destroyed.
Fury of Fire
Spell Normal
(This card is always also treated as a “Salamangreat” card.)
You can only activate 1 card with this card’s name per turn.
(1) Special Summon up to 2 “Salamangreat” monsters with different names from your hand and/or GY in Defense Position, but their effects are negated. For the rest of this turn after this card resolves, you can only Special Summon from your Extra Deck 1 time.
Dinowrestler Rambrachio
Earth Dinosaur / Effect
LV5 1600/0
You can only use this card name’s (1) effect once per turn.
(1) When a “Dinowrestler” monster you control inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position.
(2) While this card is in the Monster Zone, other “Dinowrestler” monsters you control cannot be targeted by an opponent’s card effect.
Dinowrestler Marshall Ankylo
Earth Dinosaur / Effect
LV2 1000/0
You can only use this card name’s (2) effect once per turn.
(1) During damage calculation, when another “Dinowrestler” monster you control is battling an opponent’s monster: You can send this card from your hand or field to the GY; your battling monster cannot be destroyed by that battle, also your opponent’s battling monster’s ATK is halved until the end of the Damage Step.
(2) During the End Phase, if this card is in your GY because it was sent there from the field during this turn: You can Special Summon this card, but banish it if it leaves the field.
Ranryuu / Storm Dragon
Wind Dragon / Effect
LV4 1500/200
(1) You can only control 1 “Storm Dragon”.
(2) If you control a Spellcaster mon, you can Special Summon this card (from your hand).
(3) If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except “Storm Dragon”; Special Summon it.
Source : https://ygorganization.com/morerira/
On a du support pour Slamangreat et Dinowrestler, et un peu de tout, et surtout on a 2 nouveaux monstres qui peuvent vraiment faire mal, Déja Volter, qui explose les link en chaine et de façon assez logique vis-à-vis de leur mécanique à se lié (même si il faut trouver un moyen de 'linvoc spé avant), et surtout A-Vida, il est vraiment trop puissant lui; Il se spé facilement (8 Link au total entre ce qui en jeu des 2 côtés du board + dans les 2 cimetières, quand on voit la facilité à spam du link dans à peu près tous les deck de nos jours, rien que T1 on peux avoir 6 link+) et quand il arrivent, on est sur de razé le board, car ni son invoc, ni son effet de sont annulable, et on ne peux y répondre, sont compter que ça mélange dans le deck, pas de destruction ou autres, et ça ne cible pas, autant dire qu'il risque de faire mal avec ses 3500 d'ATK, l'adversaire va avoir du mal à remonter après cela. Je le vois bien en side dans certain deck.
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