ETCO-JP071 融合派兵 Yuugou Hahei (Fusion Dispatch)
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Reveal 1 Fusion Monster in your Extra Deck, and if you do, Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.
ETCO-JP076 マドルチェ・プロムナー Madolche Promenade
Normal Trap Card
You can only use 1 effect of this card’s name per turn, and only once that turn.
(1) Target 1 face-up card your opponent controls and 1 “Madolche” monster on your field or in your GY; negate the effects of the first target (for the rest of the turn), and if you do, return the second target to the hand.
(2) You can banish this card from your GY, then target 1 “Madolche” Xyz Monster you control; attach 1 “Madolche” monster from your hand, Deck, or GY to that monster as material.
ETCO-JP002 Codebreaker Zero Day
Level 4 DARK Warrior Effect Monster
ATK 1800
DEF 0
(1) A Link Monster that is linked with this card, except a “Codebreaker” Link Monster, loses 1000 ATK.
(2) If a “Codebreaker” Link Monster is destroyed by battle or card effect while this card is already in the Monster Zone: Destroy this card.
(3) If this card is destroyed by battle or card effect: You can add 1 “Codebreaker Zero Day” from your Deck to your hand.
ETCO-JP003 Salamangrate Zebroid X (Salamangreat Zebroid X)
Level 4 FIRE Cyberse Effect Monster
ATK 1500
DEF 1000
You can only use this card name’s (1) effect once per turn.
(1) If a “Salamangreat” Link Monster you control leaves the field due to an opponent’s card effect and this card is in your GY: You can Special Summon 2 Level 4 “Salamangreat” monsters from your GY, including this card, and if you do, immediately after this effect resolves, Xyz Summon 1 “Salamangreat” Xyz Monster using these 2 monsters only.
(2) A monster Xyz Summoned using this card on the field as material gains this effect.
• Gains 300 ATK x its materials.
ETCO-JP005 Marincess Basilalima
Level 4 WATER Cyberse Effect Monster
ATK 600
DEF 2100
You can only activate the 1st and 3rd effect of this card name once per turn.
(1) You can banish 1 “Marincess” Trap from your GY; add 1 “Marincess” Trap with a different name from your Deck to your hand.
(2) If a monster(s) you control would be destroyed by a card effect, you can banish this card from your GY instead.
(3) If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.
ETCO-JP051 Codebreaker Virus Berserker
Link 3 DARK Warrior Link Effect Monster
ATK 2800
Links: Top, Right, Bottom
Materials: 2+ monsters, including a “Codebreaker” monster
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Special Summoned and it is co-linked: You can Special Summon up to 2 “Codebreaker” monsters from your hand or GY to a zone a Link Monster points to on either side of the field.
(2) During your Main Phase: You can destroy a number of Spell/Traps your opponent controls, up to the number of linked “Codebreaker” monsters your opponent controls.
ETCO-JP052 Codebreaker Virus Swordsman
Link 2 DARK Warrior Link Effect Monster
ATK 2300
Links: Top, Bottom
Materials: 2 Effect Monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Special Summoned and it is co-Linked: You can Special Summon 1 “Codebreaker Zero Day” from your hand, Deck, or GY to a zone a Link Monster points to on either side of the field.
(2) During the End Phase, if this card in its owner’s possession was destroyed by an opponent’s card and sent to the GY: You can Special Summon this card, but banish it if it leaves the field.
ETCO-JP052 Link Burst
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card.
Archnemesis Protos
Dark Wyrm / Special Summon / Effect
LV11 2500/3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up from your field.
You can only use this card name’s (2) effect once per turn.
(1) Cannot be destroyed by card effects.
(2) You can declare 1 Attribute among Attributes of monsters on the field; destroy all monsters on the field with that declared Attribute, also neither player can Special Summon monsters with the declared Attribute until the end of the next turn.
Nemesis Flag
Fire Pyro / Effect
LV2 1100/200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 of your banished monsters, except “Nemesis Flag”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
(2) During your Main Phase: You can add 1 “Nemesis” monster from your Deck to your hand, except “Nemesis Flag”.
Nemesis Umbrella
Water Aqua / Effect
LV3 1500/400
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 of your banished monsters, except “Nemesis Umbrella”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
(2) You can target 1 “Nemesis” monster in your GY, except “Nemesis Umbrella”; add it to your hand.
Nemesis Corridor
Wind Thunder / Effect
LV4 1900/600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 of your banished monsters, except “Nemesis corridor”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
(2) You can target 1 of your banished “Nemesis” monsters, except “Nemesis Corridor”; add it to your hand.
Nemesis Adrastea
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Target 1 of your “Nemesis” monsters that is currently banished or in the GY; Special Summon it, but if the Special Summoned monster’s original Level is 11 or higher, it cannot activate its effect during this turn.
ETCO-JP031 機巧狐-宇迦之御魂稲荷 Kikouko – Ukanomitamanoinari (Gizmek Inari, the Grain Storage Fox)
Level 7 EARTH Machine Effect Monster
ATK 2250
DEF 2250
You can only use the (1) and (2) effects of this card’s name each once per turn.
(1) If a monster(s) is Special Summoned from the Deck: You can Special Summon this card from the hand.
(2) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from the hand or Deck with same Attribute as the target monster, and whose ATK and DEF are the same as each other.
(3) Each time your opponent Normal or Special Summons a monster: Inflict 300 damage to your opponent.
ETCO-JP068 眷現の呪眼 Kengen no Jagan (Evil Eye Manifestation)
Normal Spell Card
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) Special Summon 1 “Familiar of the Evil Eye Token” (DARK/Fiend/Level 1/400 ATK/400 DEF), or up to 2 instead if “Evil Eye of Selene” is in your Spell & Trap Zone, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters.
(2) You can banish this card from your GY; this turn, “Evil Eye” Spells and Traps you control cannot be targeted by your opponent’s card effects.
ETCO-JP070 メガリス・アンフォームド Megalith Unformed
Quick-Play Spell Card
(1) Activate 1 of these effects;
• For the rest of the turn, all monsters your opponent currently controls lose 500 ATK for each Ritual Monster currently on the field.
• Ritual Summon 1 “Megalith” Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal twice its Level.
ETCO-JP026 ドラゴンメイド・チェイム Dragonmaid Chame (TCG: Chamber Dragonmaid)
Level 4 DARK Dragon Effect Monster
ATK 500
DEF 1800
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) If this card is Normal or Special Summoned: You can add 1 “Dragonmaid” Spell/Trap Card from your Deck to your hand.
(2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher “Dragonmaid” monster from your hand or GY.
ETCO-JP067 ウィッチクラフト・デモンストレーション Witchcraft Demonstration (TCG: Witchcrafter Demonstration)
Quick-Play Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Special Summon 1 “Witchcrafter” monster from your hand, and if you do, for the rest of this turn, your opponent cannot activate cards or effects in response to your Spellcaster monsters’ effect activations.
(2) During your End Phase, if you control a “Witchcrafter” monster and this card is in your GY: You can add this card to your hand.
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